Supporting mobile game requirements and architecture
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Other projects

Other projects

Current research projects funded under the Seventh Framework Programme:

CNG: Community Network Game (by Exent technologies Ltd, Israel) intends to enhance the activities between the online gamers and develop the tools for generation, distribution and insertion of User Generated Content (UGC) into existing MMOGs. The CNG project intends to research and develop in-game community activities using in-game graphical insertion technology and a P2P architecture for the distribution of UGC. The project intends to research and develop new techniques for P2P 3D/Video streaming that are friendly to the MMOG client server communication. (Start Date: 2010-02-01 – End Date: 2012-07-31).

TA2: Together Anywhere, Together Anytime (by Eurescom, European Institute for Research and Strategic Studies in Telecommunications GMBH, Germany) seeks to explore how technology can support group-to- group communication. TA2 looks to enable people to share their stories, pass digital photos and videos around, add comments to them and pass them back. TA2 aims to build systems that allow people to play games with each other, seeing and hearing each other, and also to find ways in which modern sensors and IT equipment can support the family to gain a better awareness of each other’s activity, whilst maintaining each individual’s right to privacy. (Start Date: 2008-02-01- End Date: 2012-01-31)

GALA: Game and Learning Alliance Università degli Studi di Genova, Italy) stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape. GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. (Start Date: 2010-10-01- End Date: 2014-09-30)

IRIS: Integrating Research in Interactive Storytelling (University of Teesside, UK) aims at creating a virtual Centre of Excellence that will be able to achieve breakthroughs in the understanding of Interactive Storytelling and the development of corresponding technologies. IRIS will extend Interactive Storytelling technologies in terms of performance and scalability; make the next generation of Interactive Storytelling technologies more accessible to authors and content creators of different media backgrounds; develop a more integrated approach to Interactive Storytelling Technologies, achieving a proper integration with cinematography and develop methodologies to evaluate Interactive Storytelling systems as well as the media experience of Interactive Narrative (Start Date: 2009-01-01- End Date: 2011-12-31)

DIVA: Dynamic Variability in Complex, Adaptive systems: the goal of this project is to provide a tool- supported methodology and framework for managing the dynamic variability of co-existing, co-dependent configurations in adaptive systems. This will be addressed through a combination of aspect-oriented and model-driven techniques. The first phase will build and deliver an initial version of an integrated DIVA framework allowing the case studies to be started. The second phase will be used to improve and disseminate the DIVA framework using the feedback received from case studies and the experience of framework use. (Start date: 01-02-2008 – End date: 31-01-2011)

LOLA: Achieving low-latency in wireless communications: The focus of LOLA is on access-layer technologies targeting low-latency robust and spectrally-efficient transmission in a set of emerging application scenarios. The project looks to two basic types of wireless networks, namely long-range LTE-Advanced Cellular Networks and medium-range Rapidly-Deployable Mesh networks. Research on low-latency transmission in cellular networks is focused firstly on transmission technologies in support of gaming services which will undoubtedly prove to be a strategic revenue area for operators in years to come. Secondly, we also consider machine-to-machine (M2M) applications in mobile environments using sensors connected to public infrastructure (for example in trains, busses, train stations, utility metering, etc.). Fundamental aspects of low-latency transmission are considered in addition to validation on real-time prototypes for a subset of the considered application scenarios. (Start date: 01-01-2010 – End date: 31-12-2012)

FINE: Free-viewpoint Immersive Networked Experience: the project will be focused on researching and developing a novel end-to-end architecture for the creation and delivery of a new form of live media content. FINE will introduce the concept of live free-viewpoint content which will provide rich and compelling immersive experiences by allowing remote viewers to place a virtual camera in a real live-action scene and move it freely in space and time, heightening their sense of presence and reality. Even though the results will be directly applicable to the media industry, they will also have clear benefits for other markets such as teleconferencing, medical imaging or surveillance and security. As part of the outcomes, a multi-view video dataset and a collection of open source tools to manage it will be built and released to the scientific community. (Start date: 01-04-2010 – End date: 31-03-2013)